glBindTexture(GL_TEXTURE_2D, 1);
glEnable(GL_TEXTURE_2D);
glBegin(GL_TRIANGLES);
glTexCoord2f(0, 0);
glVertex3f(0, 0, 0);
glTexCoord2f(1, 0);
glVertex3f(1, 0, 0);
glTexCoord2f(0, 1);
glVertex3f(0, 1, 0);
glEnd();