gluBuild2DMipmaps(GL_TEXTURE_2D,
GL_RGB,
width, height,
GL_RGB, GL_UNSIGNED_BYTE,
mytextureimage);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);