glBegin(GL_TRIANGLE_STRIP);
glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, thevertices); glDrawElements(GL_TRIANGLE_STRIP, length, GL_UNSIGNED_INT, thetriangleindices);
glNewList(1, GL_COMPILE); /* Draw the model */ glEndList(); /* Later on... */ glCallList(1);