This page was last updated in 2000. To see what I've been up to since,
look me up on LinkedIn.
This SIGGRAPH 99 paper entitled Tracing Ray
Differentials describes a novel algorithm for keeping track of an
approximation to a ray's footprint based on derivatives of the ray with
respect to the image plane. Among other things, this is useful for
texture footprint calculations in a ray tracer.
This is the main project with which I am involved, which focuses on
interactive parallel API for interactive computer
graphics (SIGGRAPH 98), a texture
prefetching architecture that works in conjunction with caching
(Graphics Hardware 98), and a study of parallel texture caching (Graphics
Texture Replacement through Image Synthesis
This is an ICIP 1997 paper that came out of a final project for Stanford's
(aka CS 348D) class (which I took in Fall 1996).
and I worked on this together, and we tied with another group for first place in
the course's final project competition.
This is my final project for Stanford's
class, which I took in Winter 1995. It won me first place in the course
Although I enjoy playing other styles, my current kick is Flamenco
guitar. Check out my favorite Flamenco Sites.
Or else, check out the home page I've set up for my guitar teacher