## Fast Rendering of Subdivision Surfaces: Slide 2 of 15.

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Among the many subdivision surface methods we chose the Loop's
method. We did that because it is the simplest known method that
produces smooth surfaces.

The method starts with a coarse triangular control mesh. At each
level of subdivision, we replace every triangle by four smaller
ones. We do this by introducing vertices into middle of the edges, and
then we modify the locations of each vertex by taking a weighted
average of the locations of its neighbors and the vertex itself.

This subdivision process, when continued, will converge to a surface
that's tangent plane continuous everywhere.