[name objname] grid xvox yvox zvox primitives and/or objects end [transformations] [textures]The second type of aggregate object is the 'grid' object. This object type can speed up processing of complex objects that form part of some (larger) scene. The object's extent is divided up into the specified number of voxels, a list is made specifying which parts of the object are in each voxel, this reduces the time taken in intersection testing.
There is no example for Grid (yet).
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THE END - Notes on Rayshade - 5 - Grid Objects