GL_RENDERER: RADEON X800 XT x86/SSE2
GL_VERSION: 2.0.4955 WinXP Release
Driver Version: 4955
ALU Instructions: 1024
TEX Instructions: 512
TEX Indirections: 511
MAX_TEXTURE_IMAGE_UNITS: 16
MAX_TEXTURE_COORDS: 8
GL_EXTENSIONS:
GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
fpfilltest -p -n -c 1
fpfilltest -p -n -c 2
fpfilltest -p -n -c 3
fpfilltest -p -n -c 4
fpfilltest -b -n -c 1
fpfilltest -b -n -c 2
fpfilltest -b -n -c 3
fpfilltest -b -n -c 4
Note: Both graphs represent the same test. One shows MPix/sec and one reports GB/sec.
fpfilltest.exe -n -c 1 -r triangle
fpfilltest.exe -n -c 1 -r quad
fpfilltest.exe -n -c 4 -r triangle
fpfilltest.exe -n -c 4 -r quad
floatbandwidth -n -c 4 -f 4 -a single
floatbandwidth -n -c 4 -f 4 -a seq
floatbandwidth -n -c 4 -f 4 -a random -d
outputbandwidth -n -o 1
outputbandwidth -n -o 2
outputbandwidth -n -o 3
outputbandwidth -n -o 4
fetchcosts -n -m 1 -x 30 -f 1 -a single -i 2
fetchcosts -n -m 1 -x 30 -f 2 -a single -i 2
fetchcosts -n -m 1 -x 30 -f 3 -a single -i 2
fetchcosts -n -m 1 -x 30 -f 4 -a single -i 2
fetchcosts -n -m 1 -x 30 -f 5 -a single -i 2
fetchcosts -n -m 1 -x 30 -f 6 -a single -i 2
fetchcosts -n -m 1 -x 60 -f 1 -a seq -i 2
fetchcosts -n -m 1 -x 60 -f 2 -a seq -i 2
fetchcosts -n -m 1 -x 60 -f 3 -a seq -i 2
fetchcosts -n -m 1 -x 60 -f 4 -a seq -i 2
fetchcosts -n -m 1 -x 60 -f 5 -a seq -i 2
fetchcosts -n -m 1 -x 60 -f 6 -a seq -i 2
readback.exe -x -r
readback.exe -x -b
readback.exe -f -r
readback.exe -f -b
download.exe -n -c 1
download.exe -n -c 2
download.exe -n -c 3
download.exe -n -c 4
instrissue -n -a -l 64 -m
instrissue -n -c 1 -i ADD -l 40 -m
instrissue -n -c 4 -i ADD -l 40 -m
instrissue -n -c 1 -i SUB -l 40 -m
instrissue -n -c 4 -i SUB -l 40 -m
instrissue -n -c 1 -i MUL -l 40 -m
instrissue -n -c 4 -i MUL -l 40 -m
instrissue -n -c 1 -i MAD -l 40 -m
instrissue -n -c 4 -i MAD -l 40 -m
branching --step 5 --block --earlyz
branching --step 5 --blockN 4 --earlyz
branching --step 5 --rand --earlyz
branching --step 5 --block --ps30
branching --step 5 --blockN 4 --ps30
branching --step 5 --rand --ps30
GLError: GL_INVALID_OPERATION at branching.cpp:429 Does your hardware support pixel-shader 3.0 programs?
precision.exe -m 0.001 -x 1.5707963267949 -b
precision.exe -m 1.0e-12 -x 0.001 -bsce
Id: GPUBench.pl,v 1.20 2005/03/29 22:42:12 jeremy_sugerman Exp