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We see the potential for improving 3D morphing in three primary
aspects:
- Warping Techniques:
- Improved warping methods could allow for
finer user control, as well as smoother, possibly spline-based,
interpolation of the warping function across the volume. More
complex, but more expressive feature elements [11] may
also be designed.
- User Interface:
- We envision improving our UI by adding
computer-assisted feature identification: the computer suggesting
features by landmark data extraction [18], 3D edge
identification, or, as in 2D morphing, by motion estimation
[6]. Also, we are considering giving the user more
flexible control over the movement of feature elements during the
morph, i.e. the rule by which interpolated elements are constructed,
perhaps by key-framed or spline-path motion.
- Blending:
- Blending can be improved by allowing local definition
of the blending rate, associating an interpolation schedule with each
feature element.
Morphing's primary application has been in the entertainment industry.
However, it can also be used as a general visualization tool for
illustration and teaching purposes [3]; for example,
our orangutan to human morph could be used as a means of visualizing
Darwinian evolution. Finally, our feature-based warping technique can
be used in modeling and sculpting.
Last update: 11 May 1995 by Apostolos "Toli" Leriostolis@cs.stanford.edu