Data Parallel Volume Rendering as Line Drawing
Peter Schröder and
Gordon Stoll
Abstract
In this paper we describe an algorithm for volume raytracing in a data
parallel framework. The algorithm uses the idiom of line drawing to
traverse the data set when evaluating the path integrals corresponding to a
raytracing of the volume. Since the rays of a parallel projection
correspond to a single line instanced multiple times across the viewing
plane the approach lends itself well to implementation on massively
parallel computers. We have implemented this algorithm on the Princeton
Engine (PE) and the Connection Machine CM2 computers and achieved
interactive performance.
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