Compression
Mike Houston, Kok-Wei Koh
Polygon Rasterization
Jaeha Kim, Jung Ho Ahn
Unwired A Wireless Graphics Architecture
Philipp Schloter, Pradeep Sen
Texture Caches for Multitexturing
Francois Labonte, David Lie
Displacement Mapping
Huat Chye Lim
Programatically Interpolated Curved PN Triangles
Keith Ito
Exploring the Performance of the Reyes Rendering Pipeline on the Imagine Stream Processor.
Brucek Khailany, Brian Towles
The Road to Renderman in Hardware
Jonathan Ragan-Kelley, Ujval Kapasi
An Examination of Shadow-Generation Techniques
Rahul Gupta, Ming Tam, Yar Woo
Evaluation of Shared and Hierarchical Caches in a Parallel Multi-texturing
Rendering System
Ken Mai
Compiling for Optimal Multipass Rendering
Yi-Ren Ng
Persistent State in Programmable Shaders
Andrew Robbins
Hybrid Reyes-Traditional Architecture on Consumer Graphics
Cards
Seth Nickell