CS 348C - Topics In Computer Graphics
Graphics Architectures
Schedule
April 2: Introduction, Pat/Frank
April 4: History of Graphics Architectures, Frank
April 9: Design Issues, Pat
April 11: Rasterization I, Pat
April 16: Memory Architectures, Matthew Regan
April 18: Rasterization II, Pat
April 23: Parallel Rendering Algorithms, Frank
April 25: CASE Studies: SGI RE and UNC PP5, Frank
April 30: Visual Instruction Sets, Pat
May 2: Low-Cost Graphics Accelerator Chips, Frank
May 7:
Consumer Multimedia Architecture, Tim Van Hook (SGI)
May 9: Geometric Compression, Michael Deering (Sun)
May 14: Programming Game Machines, David Kirk (Crystal Dynamics)
May 16:
Displays Lists vs. Immediate Mode
May 21: NO CLASS
May 23:
Memory Models
May 28: SGI Infinite Reality, Kurt Akeley
May 30:
Shade/Texture-first vs. Shade/Texture-last
June 4: Micropolygons vs. Texture Maps
June 6: Consumer (game,pc) vs. Workstations
TBA:
General-purpose vs. Special-purpose processors
Last update: April 2, 1996
hanrahan@cs.stanford.edu