CS 348C - Topics In Computer Graphics

Graphics Architectures

Instructors: Frank Crow and Pat Hanrahan


Schedule

April 2: Introduction, Pat/Frank
April 4: History of Graphics Architectures, Frank

April 9: Design Issues, Pat
April 11: Rasterization I, Pat

April 16: Memory Architectures, Matthew Regan
April 18: Rasterization II, Pat

April 23: Parallel Rendering Algorithms, Frank
April 25: CASE Studies: SGI RE and UNC PP5, Frank

April 30: Visual Instruction Sets, Pat
May 2: Low-Cost Graphics Accelerator Chips, Frank

May 7: Consumer Multimedia Architecture, Tim Van Hook (SGI)
May 9: Geometric Compression, Michael Deering (Sun)

May 14: Programming Game Machines, David Kirk (Crystal Dynamics)
May 16: Displays Lists vs. Immediate Mode

May 21: NO CLASS
May 23: Memory Models

May 28: SGI Infinite Reality, Kurt Akeley
May 30: Shade/Texture-first vs. Shade/Texture-last

June 4: Micropolygons vs. Texture Maps
June 6: Consumer (game,pc) vs. Workstations

TBA: General-purpose vs. Special-purpose processors


Last update: April 2, 1996
hanrahan@cs.stanford.edu