The renderings below were created for the rendering competition in CS348B: Image Synthesis Techniques, taught by Pat Hanrahan and Matt Pharr in the Spring quarter of 2019.
by Jennifer Tao and Cynthia Jia
Cynthia and Jennifer modeled iridescence in seashells and sunglasses by simulating thin film interference for films of varying thickness. They also modeled sand using a hair particle system.
Realistic Whiskey and Vodka
by Xianzhe Zhang and Wen Zhou
Xianzhe and Wen implemented volumetric photon mapping in PBRT to simulate light scattering in liquid and ice. They also added layered materials for rendering the background objects.
Iyal Suresh and Varun Nambiar
Iyal and Varun procedurally generated trees and improved PBRT's volumetric sampling implementation to simulate light scattering through smoke in a forest.