CS348B Spring 2012 Rendering Competition

The renderings below were created for the rendering competition in CS348B: Image Synthesis Techniques, taught by Pat Hanrahan in the Spring quarter of 2012.
Grand Prize

Space Art
by Josh Parnell

Josh created a procedural modeling language for generating space ships and asteroid fields, and a GPU path tracer which uses metropolis light transport to render the scene.

First Prize

Foam and Splashes
by Per Karlsson

Per used a particle-based fluid simulation to generate data to create foam and splashes.

Second Prize

by Caleb Jordan

Caleb modeled the diffraction, reflection, and subsurface scattering in Opals.