CS 348B - Computer Graphics: Image Synthesis Techniques
Spring Quarter, 1998
Marc Levoy
Last updated: Friday, 22-May-1998 16:05:32 PDT
Textbooks: FvDFH Foley, van Dam, Feiner, and Hughes Computer Graphics: Principles and Practice second edition, Addison-Wesley Glass Andrew Glassner, An Introduction to Ray Tracing Academic Press Cohen Michael Cohen and John Wallace Radiosity and Realistic Image Synthesis Academic Press Available in Stanford campus bookstore April 8 readr Course reader Available in Stanford campus bookstore April 6 Key: (O) optional (R) read (default) (DR) definite read (RV) review of CS 248 Date assigned Book Pages Topics ------------- ----- ----- ------ March 31 Glass pp 1-17 overview of ray tracing (RV) March 31 Glass pp 33-59 intersections w spheres & polygons (RV) March 31 Glass ch 6 acceleration techniques (skim, RV) March 31 FvDFH ch 15.10 another review of ray tracing (RV) March 31 FvDFH ch 16.12 recursive ray tracing (RV) April 2 Glass ch 3 ray-surface intersections (skim) April 2 FvDFH ch 14.10 sampling theory (as deeply as you need) April 9 Glass pp 17-29 aliasing and supersampling April 9 Glass, 5.1-5.4 stochastic sampling April 14 readr, #1, #2 Dippe, Wold, Pepard, stochastic sampling (O, O) April 14 readr, #3 Lee April 14 readr, #4, #5 Mitchell '87 (O), Mitchell '96 April 21 readr, #6 Heckbert, texture resampling April 21 readr, #7 Heckbert, practical texture mapping algorithms April 21 FvDFH, 815-828 prefiltering April 23 readr, #8 Catmull and Smith '80, multipass algorithms April 23 Cohen, ch. 1,2 introduction, rendering concepts April 28 FvDFH, 16.1 Phong shading (RV) April 28 FvDFH, 16.7-11 physically based illumination models April 30 readr, #9 Westin, generating BRDFs through simulation (O) April 30 readr, #10 Krueger, simulating subsurface scattering (O) May 5 readr, #12 Ward, measuring BRDFs (O) May 7 FvDFH, 13.2-3 color May 12 readr, #12 Woo et al., shadow algorithms (O) May 12 Glass, 171-181 distribution (ed) ray tracing May 12 FvDFH, 16.12.4 distribution (ed) ray tracing May 12 readr, #13 Veach and Guibas, monte carlo rendering (O) May 14 Cohen, ch. 3 discretizing the radiosity equation May 19 Cohen, 4.1-4.3 computing form factors May 19 Cohen, 4.9.3 hemicube algorithm May 19 Cohen, ch. 5 solution methods May 19 Cohen, 9.1-9.2 interpolation for display May 21 readr, #14,#15 volume rendering of solid textures (O)