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Global illumination (part I)
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<h2>
Global illumination (part I)
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<blockquote>
CS 348B - Computer Graphics: Image Synthesis Techniques
<br>
Spring Quarter, 1997
<br>
Marc Levoy
<br>
Lecture notes for Thursday, May 22
<br>
Handout #31
<br>
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<p>
<hr>

<h3>Table of contents:</h3>
<ul>
<li>	Distribution ray tracing
	<ul>
	<li>	<a href="#Two views of energy balance at a surface">
		Two views of energy balance at a surface</a>
	<li>	<a href="#Phong illumination">
		Phong illumination</a>
	<li>	<a href="#Illumination model used in ray tracing">
		Illumination model used in ray tracing</a>
	<li>	<a href="#Illumination model used in practical distribution ray tracing">
		Illumination model used in practical distribution ray tracing</a>
	<li>	<a href="#Illumination model used in ideal distribution ray tracing">
		Illumination model used in ideal distribution ray tracing</a>
	<li>	<a href="#Sampling patterns">
		Sampling patterns</a>
	<li>	<a href="#Sample distribution and weighting">
		Sample distribution and weighting</a>
	<li>	<a href="#Ray tracing versus path tracing">
		Ray tracing versus path tracing</a>
	</ul>
<li>	Applications of distribution ray tracing
	<ul>
	<li>	<a href="#Gloss">
		Gloss</a>
	<li>	<a href="#Translucency">
		Translucency</a>
	<li>	<a href="#Penumbrae">
		Penumbrae</a>
	<li>	<a href="#Depth of field">
		Depth of field</a>
	<li>	<a href="#Motion blur">
		Motion blur</a>
	<li>	<a href="#Others">
		Others</a>
	<li>	<a href="#Summary">
		Summary</a>
	</ul>
</ul>

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Press here for <a href="global2.html">Part II</a> of this lecture.
<br>
Press here for <a href="global3.html">Part III</a> of this lecture.
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<a name="Two views of energy balance at a surface"></a>
<a name="Phong illumination"></a>
<a name="Illumination model used in ray tracing"></a>
<a name="Illumination model used in practical distribution ray tracing"></a>
<img src="global7.gif">
<hr>

<a name="Illumination model used in ideal distribution ray tracing"></a>
<img src="global8a.gif">
<hr>

<a name="Sampling patterns"></a>
<a name="Sample distribution and weighting"></a>
<img src="global9.gif">
<hr>

<a name="Ray tracing versus path tracing"></a>
<img src="global8b.gif">
<hr>

<a name="Gloss"></a>
<a name="Translucency"></a>
<a name="Penumbrae"></a>
<img src="global10.gif">
<hr>

<a name="Depth of field"></a>
<img src="global10.1.gif">
<hr>

<a name="Motion blur"></a>
<a name="Others"></a>
<img src="global11.gif">
<hr>

<a name="Summary"></a>
<img src="global12.gif">
<hr>

<address>
levoy@cs.stanford.edu
</address>
<b>Copyright &copy; 1997 Marc Levoy</b>
<br>
Last update:
Friday, 20-Feb-1998 13:56:46 PST

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