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Assigned readings
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CS 348B - Computer Graphics: Image Synthesis Techniques
<br>
Spring Quarter, 1997
<br>
Marc Levoy
<br>
Last updated:
Friday, 20-Feb-1998 13:56:43 PST
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Textbooks:	
	FvDFH	Foley, van Dam, Feiner, and Hughes
		Computer Graphics: Principles and Practice
		second edition, Addison-Wesley

	Glass	Andrew Glassner,
		An Introduction to Ray Tracing
		Academic Press

	Cohen	Michael Cohen and John Wallace
		Radiosity and Realistic Image Synthesis
		Academic Press

	readr	Course reader
		Available in Stanford campus bookstore


Key:	(O)	optional
	(R)	read (default)
	(DR)	definite read
	(RV)	review of CS 248


Date assigned	Book  Pages	Topics
-------------	----- -----	------
April 1		Glass pp 1-17	overview of ray tracing (RV)
April 1		Glass pp 33-59	intersections w spheres & polygons (RV)
April 1		Glass ch 6	acceleration techniques (skim, RV)
April 1		FvDFH ch 15.10	another review of ray tracing (RV)
April 1		FvDFH ch 16.12	recursive ray tracing (RV)
April 4		Glass ch 3	ray-surface intersections (skim)
April 4		FvDFH ch 14.10	sampling theory (as deeply as you need)
April 10	Glass pp 17-29	aliasing and supersampling
April 10	Glass, 5.1-5.4  stochastic sampling
April 15	readr, #1, #2   Dippe, Wold, Pepard, stochastic sampling (O, O)
April 15	readr, #3 - #6	Lee, Mitchell (O), Veach (O), Mitchell
April 17	readr, #7	Heckbert, texture resampling
April 18	FvDFH, 16.3.2	texture mapping geometry
April 22	readr, #6	Heckbert, practical texture mapping algorithms
April 22	FvDFH, 815-828	prefiltering

       
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<address>
levoy@cs.stanford.edu
</address>
Friday, 20-Feb-1998 13:56:43 PST

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