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Basics of ray tracing
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Basics of ray tracing
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<blockquote>
CS 348B - Computer Graphics: Image Synthesis Techniques
<br>
Spring Quarter, 1997
<br>
Marc Levoy
<br>
Lecture notes for Thursday, April 3
<br>
Handout #5
<br>
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<h3>Table of contents:</h3>
<ul>
<li>	<a href="history/slides">
	History and paradigm</a>
	(7 Powerpoint slides)
<li>	<a href="intersections/slides">
	Ray-primitive intersections</a>
	(11 Powerpoint slides)
<li>	<a href="#Whitted illumination model">Whitted illumination model</a>
<li>	<a href="#Reflection">Reflection</a>
<li>	<a href="#Alternative">Alternative</a>
<li>	<a href="#Refraction">Refraction</a>
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<a name="Whitted illumination model"></a>
<a name="Reflection"></a>
<a name="Alternative"></a>
<img src="basics12.gif">
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<a name="Refraction"></a>
<img src="basics13.gif">
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<address>
levoy@cs.stanford.edu
</address>
<b>Copyright &copy; 1997 Marc Levoy</b>
<br>
Last update:
Friday, 20-Feb-1998 13:56:25 PST

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