The goal of this assignment is to understand direct lighting from area light sources. This involves integrating the reflection equation given the area light source by Monte Carlo sampling. When you finish the assignment, you will be able to perform Monte Carlo integration for direct lighting in one of two ways:
You should review Chapters 9-12 in the
A. Describe an algorithm for generating a uniform distribution of
points on a unit cone (radius 1 on the plane z=0, and height 1;
the tip of the cone is at z=1). As before, ignore the base of the cone.
B. Describe an algorithm for generating a uniform distribution of points on a triangle.
D(α) = e-cos2α/cos2β
where β is an adjustable parameter controlling the width of the highlight. Note that cos α is simply equal to (N • H)
Microfacet distribution functions return the number of facets of
a given size oriented in a given direction H,
or more simply, the total area of all the facets oriented in a
given direction.
Mathematically,
this is written as dA(ω) dω = D(ω) dA dω;
here the direction
is the same as H and dω is the differential
solid angle in the direction ω. Microfacet distributions
may be interpreted as probability distributions if they are normalized.
The normalization condition may be interpreted geometrically as the
condition that total projected area of all the micofacets with
different orientations is equal to dA.
Therefore,
∫ D(α) cos α dωh = 1.
Note that the microfacet distribution function may be interpreted as a
probability distribution function over projected areas.
For this problem, your job is to describe an algorithm to sample microfacet distributions functions.
The algorithm should randomly return microfacet directions H
according to the normalized form of the distribution given.
You can refer to the
lecture on microfacet distributions
for examples of how this is done for the Blinn microfacet distribution.
A. Suppose you perform the integral by randomly sampling over the
area of the light source. What estimator should be used to compute
an unbiased estimate of the integral?
B. Suppose you perform the integral by randomly sampling microfacets
according to the microfacet distribution. What estimator should you
use in this case to compute an unbiased estimate of the integral?
Copyright © 2002 Pat Hanrahan
1
Area light sources are typically defined by attaching an emission
function to a shape. For now, we will assume the emission function is
constant; that is, the outgoing radiance from the light source is
independent of both position on the source and outgoing direction.
Sampling an area light source involves choosing random points on
the surface.
The number of random points on any subset of the surface should be
proportional to the surface area of that subset.
This is called uniform area sampling.
2
It is also important to develop methods for sampling reflection functions.
For this problem, we will assume that the reflection function
is based on a microfacet model. That is, each point on the surface
contains a distribution of tiny facets. The microfacet distribution
is written D(α), where α is the angle between
H, the normal to the microfacet, and N, the geometric
normal to the surface. For this problem, assume:
3
We generally want to compute the amount of
light reflected in a given direction by integrating over the
upper hemisphere. The integrand is given by The Reflection Equation:
∫ D(H) L(ω) cos θ dω
Programming assignment
There will be a follow-up programming portion of this assignment, consisting of adding two new features to lrt: area sampling of triangles and sampling of a Gaussian microfacet surface. We will release more information on this part of the assignment as soon as it is available.
Grading
You should hand in your written solutions to problems 1-3 in class on Thursday, May 16.
The written portion will be evaluated based on the correctness, elegance, and clarity of your solutions.