Victor Cepeda

    Kurt Loidl

    Daniel Salinas


Download JelatiNation


    Win32 Binary with Game Assets (13 mb)


    Since JelatiNation makes heavy use of pixel shaders throughout, an OpenGL 2.0 compatible video card is needed.  We developed and tested the game on a nVidia 6800, ATI 9700, and an ATI 9800 Pro.  ATI cards require the Catalyst 4.11 drivers if you want anything resembling performance.


Game Introduction


    JelatiNation is a Real Time Strategy game in which 2 teams

of Jellies fight for control of a city.  Teams start with one                             

of three colors (red/blue/yellow), which come with certain

inherent ability bonuses (attacking power/speed/toughness, respectively).

Jellies are generated at the main base (a larger jelly).  More

colors can be acquired by capturing "paint factories" within the

city, and resources with which to build jellies can be acquired by

capturing sewers.  To gain control of a paint factory or a sewer,

jellies must sacrifice their health to encompass and absorb the target. 

The more jellies that are used, the faster the target will be acquired,

but at a larger cost.



Jelly Colors


Once two or more colors are under a player’s control, secondary

colors (orange, purple, and green) can be created.  These secondary

jellies gain the abilities of their two respective primaries, but become

much weaker when attacked by a primary of the opposite color.  For

example an orange would be more powerful and faster, but would

take heavy damage from blue jellies. 


The color relations are as follows:


-       Red + Yellow = Orange (Weak vs. Blue)

-       Yellow + Blue = Green (Weak vs. Red)

-       Red + Blue = Purple   (Weak vs. Yellow)


If all three are combined, a powerful Black jelly is created, with a

special ability that will be described in the next section.




The principle gameplay mechanic is the idea that, like a slug, the

jellies leave behind a trail made up of their own life force.


-       Jellies lay down paths by dropping small parts of themselves.

Because they lose part of themselves, the jellies will take damage

when leaving a path.


-       Jellies of the same color can move on paths of that color and

avoid this health penalty.  Additionally, they will move faster

on that path.


-       Secondary jellies can move on paths of either of their primary

colors, but take damage when moving on an opposing color’s path. 


-       Paths are NOT team specific.  Blue jellies from team A can move

on blue paths left by team B and receive all relevant bonuses.


-       Black jellies are special in that they do not leave paths or take

damage from paths.  Instead they destroy any paths that they walk on,

making them a very powerful opponent indeed.  However, the cost of this

power is that their health slowly drains.  Luckily, it can be replenished

by walking over a path.



Screenshot Gallery:


Red captures a sewer

Blue jelly walks away

A group of reds is led by one jelly

A large fight ensues

Blue and Purple take down Orange and Yellow

The final Yellow is eliminated!

The victors dance on the blood of their enemies.

Black gains health from the paths


Graphical Features:








Future Work:


    While this site serves as an archive of what we accomplished in one short month, development of JelatiNation will continue.  If you're at all interested in the gameplay mechanics behind the graphics engine, please visit our current site to see how the game shapes up.