The final project for CS248 was to write a 3D video game. To help inspire our students to delve deeply into the wonderful world of graphics, we also held a public competition, with a panel of expert judges selecting the best game.
There were 7 finalists. The winning group won a trip to Siggraph 2005, while second place won a free dinner for two at Il Fornaio in Palo Alto. We also had a "wackiest, most creative" prize consisting of an Xbox, generously donated by Microsoft. All finalists also won video games donated by Electronic Arts.
Lego Blaster is an impressive game both because of the technology involved (vertex shaders, genetic algorithm AI, etc) and the fast-paced game play that supports up to 4 simultaneous players. The goal of the game is to race around an asteroid, picking up Lego pieces and returning them to your base before your opponents do. In addition, you can pick up upgrades and weapons that snap on to your craft and help you in your mission.
Lego Blaster: Champions of Plastic was the winner of the 2004 CS248 Video Game competition.
In Stanford Kartinal, you can drive around the Quad and steam tunnels of the Stanford campus in high-powered golf karts! While there, you're free to explore the environment, race against friends, play tag, and compete in Full Moonball on the Quad.
Stanford Kartinal was the runner-up in the 2004 CS248 Video Game competition.
RoTB is a single player 3D platformer game for Windows XP involving fat evil bunnies, musical compositions, sagicious trees, and flying turtles. In essence, it's the chaos after the Tortoise and the Hare story.
Revenge of the Bunnies! won the Wackiest Game award in the 2004 CS248 Video Game competition.
JelatiNation is a real-time strategy game in which 2 teams of Jellies fight for control of a city. Each color of jelly has different traits and teams of jellies can be created to best accomplish certain goals. This game is especially notable for its heavy use of pixel shaders.
3D Billiards is a billiards simulation game for two players. The game follows the standard rules of eight-ball billiards.
Inspired by the popular game Marble Madness, "SPHERE FACTOR" provides a similar and interactive 3-dimensional interface and a single player functionality. The motive of the player is to lead the ball to collect a certain number of items and find the goal.