Official Web Page by Ryan Barrett DESCRIPTION OF GAME Tic Tac Toe is simply that - Tic Tac Toe. Pretty boring, huh? Well, hopefully not. This version of Tic Tac Toe has the game board underwater. The pieces drop down and float on the surface of the water, creating ripples and waves. The water surface is procedurally generated, and the pieces float realistically on top of it. The water is textured, blended, and environment mapped. It can also be displayed with refraction and with correct contribution of the Fresnel term. The game also has a full-featured, completely dynamic user interface, sound, AI, and other effects. And it rains! (Whee.) SYSTEM REQUIREMENTS NOTE: I haven't implemented multitexturing yet, so you'll need a pretty fast video card to run it. It runs OK on my TNT2, but if you have anything less than that, you'll probably want to crank down the detail. You can do that by lowering the FineVerts value in the [Water] section of tictactoe.ini. Linux Just run make to build it. (You'll probably have to go in and change some of the directories in the Makefile to point to wherever you have OpenGL and PLIB installed. Windows Zipfile includes an executable and the source, along with workspace files for MSVC++. You'll need opengl32.dll and glut32.dll in your Windows system directory to run it. Your video card's drivers should come with opengl32.dll, and you can get glut32.dll here. |