Ripoff 3D was inspired by a 2D vector graphics game I played while in high school. In hat game as in this one, your job is to protect your resources (in this case fuel cells) from marauders bent on stealing them. You do this by shooting the enemy with your tank canon. You are confined to a circular arena bounded by a translucent barrier. Marauders would appear from outside this arena to begin their attacks. The game is over when all of your fuel cells have been stolen. A fuel cell is considered stolen if an enemy tank manages to carry it outside the arena. Your score is determined by the number of tanks you destroyed. You start the game with a certain amount of shield energy. Once that shield is depleted (from enemy shots), your tank is dead and will be reincarnated after a few seconds of penalty (in which the enemy tanks have a free rein in making off with your fuel cells). Controls: Menus: |
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Creation of textures: |
Creation of tank models: |
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Basic Features: |
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Advanced Features: |