glShadeModel(GL_SMOOTH); glBegin(GL_TRIANGLES); glColor3f(0.1, 0.2, 0.3); glVertex3f(0, 0, 0); glColor3f(0.4, 0.5, 0.6); glVertex3f(1, 0, 0); glColor3f(0.7, 0.8, 0.9); glVertex3f(0, 1, 0); glEnd();