Light Sources




        GLfloat light0_position[] = { 0, 0, 1, 0 };
        GLfloat light0_brightness = { 1, 1, 1, 1 };
        glLightfv(GL_LIGHT0, GL_POSITION, light0_position);
        glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_brightness);
        glLightfv(GL_LIGHT0, GL_SPECULAR, light0_brightness);