CS 248 - Introduction to Computer Graphics
Autumn Quarter, 2006
Marc Levoy
Handout #2
Here is the current version of the course schedule. It will be updated as changes are made. In particular, lecture titles and project names will become clickable shortly after a lecture is given or a project assigned. Readings should be completed before the date on which they appear in the schedule. Readings that are not in your textbooks will generally be handed out in class on the date they appear below.
Date | Lecture | Coursework | Reading |
---|---|---|---|
Tue Sep 26
Thu Sep 28 |
FvD 1, 4, 13.1 |
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Tue Oct 3
Wed Oct 4 Thu Oct 5 |
Color theory, color spaces
|
proj1 assigned |
FvD 13.2-13.6
[Haeberli] FvD 14.10 |
Tue Oct 10
Wed Oct 11 Thu Oct 12 |
Aliasing and antialiasing
|
proj1 demos proj1 writeup due |
FvD 3.17.1-3.17.3
FvD 3.1-3.14
|
Tue Oct 17
Wed Oct 18 Thu Oct 19 |
Practical polygon antialiasing,
digital compositing |
proj2 assigned |
FvD 17.6,
[Blinn{16,17}] FvD 5 |
Tue Oct 24
Wed Oct 25 Thu Oct 26 Fri Oct 27 |
3D geometric transformations
|
proj2 demos proj2 writeups due
midterm review |
FvD 17.4,
|
Mon Oct 30
Tue Oct 31 Wed Nov 1
Thu Nov 2
Fri Nov 3 |
Viewing I:
Viewing II:
|
Midterm, 7-9pm Gates B01 proj3 assigned
proj3 help (Andrew)
OpenGL help (Zhang) |
GL 1, 2, 3
FvD 6 GL Appendix D |
Mon Nov 6
Tue Nov 7
Thu Nov 9 |
proj3 proposal due |
FvD 15.1-15.5 FvD 15.6-15.7 |
|
Tue Nov 14
Thu Nov 16 Fri Nov 17 |
Visibility III: ray tracing
Real-time graphics, |
proj3 first crits |
FvD 15.10-15.11
MH 8, 9, 13, 14 |
Nov 20 - 24 |
Thanksgiving recess, no classes |
|
|
Tue Nov 28
Thu Nov 30 |
|
FvD 16.1-16.3, GL 5, 9 |
|
Tue Dec 5
Wed Dec 6 Thu Dec 7 Fri Dec 8 |
Volume rendering
Image-based modeling and rendering |
proj3 final demos,
proj3 writeup due, |
|
Mon Dec 11
|
|
Final exam, |
|
Readings: (*) starred entries will be handed out in class. For papers, if its title is displayed in your browser as a link, click on it to download the paper.
[BeierNeely] Beier, T., Neely, S., Feature-Based Image Metamorphosis ,
Computer Graphics (Proc. SIGGRAPH), 26:2, pp. 35-42, 1992. (*)
[Blinn16] Blinn, J., Chapter 16: Compositing - Theory,
IEEE Computer Graphics and Applications, Sep 1994. (*)
reprinted from Jim Blinn's Corner: Dirty Pixels. (*)
[Blinn17] Blinn, J., Chapter 17: Compositing - Practice,
IEEE Computer Graphics and Applications, Nov 1994. (*)
reprinted from Jim Blinn's Corner: Dirty Pixels. (*)
[FvD] Foley, van Dam, Feiner, and Hughes,
Computer Graphics: Principles and Practice,
second edition in C, Addison-Wesley.
Click here for errata
[Haeberli] Haeberli, P., Paint by numbers,
Computer Graphics (Proc. SIGGRAPH), 24:4, pp. 207-208, 1990. (*)
[Haeberli-Akeley] Haeberli, P., Akeley, K.,
The Accumulation Buffer: Hardware Support for High-Quality Rendering,
Computer Graphics (Proc. SIGGRAPH), 24:4, pp. 309-318, 1990.
[Heckbert] Heckbert, P., A Survey of Texture Mapping, (PDF of text, PDF of figures)
IEEE Computer Graphics, 6:11, pp. 56-67, 1986. (*)
[MH] Möller and Haines,
Real-Time Rendering,
second edition, A K Peters, 2002.
[GL] Shreiner, Woo, Neider, and Davis,
OpenGL Programming Guide
fifth edition, Addison-Wesley.