CS 248 - Introduction to Computer Graphics
Autumn Quarter, 2004
Marc Levoy
Handout #2
Here is the current version of the course schedule. It will be updated as changes are made. In particular, lecture titles and project names will become clickable shortly after a lecture is given or a project assigned. Readings should be completed before the date on which they appear in the schedule. Readings that are not in your textbooks will generally be handed out in class on the date they appear below.
Date | Lecture | Coursework | Reading |
---|---|---|---|
Tue Sep 28
Thu Sep 30 |
Introduction (or PPT or PDF ) |
FvD 1, 4, 13.1 |
|
Tue Oct 5
Wed Oct 6 Thu Oct 7 |
Color theory, color spaces
|
proj1 assigned |
FvD 13.2-13.6
[Haeberli] FvD 14.10 |
Tue Oct 12
Wed Oct 13 Thu Oct 14 |
Antialiasing methods
|
proj1 demos proj1 writeup due |
FvD 3.17.1-3.17.3
FvD 3.1-3.14
|
Tue Oct 19
Wed Oct 20 Thu Oct 21 |
Practical polygon antialiasing,
Digital compositing |
proj2
assigned
proj2 help |
FvD 17.6,
[Blinn{16,17}] FvD 5 |
Tue Oct 26
Wed Oct 27
Thu Oct 28
|
3D geometric transformations
|
proj2 demos
proj2 writeups due
|
FvD 17.4,
|
Mon Nov 1
Tue Nov 2
Thu Nov 4
Fri Nov 5 |
Viewing I:
Viewing II:
|
Midterm,
7-9pm Gates B01
proj3
assigned
proj3 help
OpenGL help |
FvD 6
GL 1, 2, 3
GL Appendix D |
Mon Nov 8
Tue Nov 9 Thu Nov 11 |
Visibility I: Z-buffer, graphics hardware |
proj3 proposal due |
FvD 15.1-15.5 FvD 15.6-15.7 |
Tue Nov 16
Wed Nov 17 Thu Nov 18 |
Visibility III: ray tracing
Real-time programming |
proj3 first crits |
FvD 15.10-15.11, |
Tue Nov 23
Thu Nov 25 |
Lighting I: illumination, diffuse reflection Thanksgiving - no class |
|
FvD 16.1-16.3, GL 5, 9 |
Tue Nov 30
Wed Dec 1
Thu Dec 2
Fri Dec 3 |
Lighting II: generalized lighting models |
proj3 final demos,
proj3 writeup due, |
|
Mon Dec 6
|
|
Final exam, 3:30pm, |
|
Readings: (*) starred entries will be handed out in class. For papers, if its title is displayed in your browser as a link, click on it to download the paper.
[BeierNeely] Beier, T., Neely, S., Feature-Based Image Metamorphosis ,
Computer Graphics (Proc. SIGGRAPH), 26:2, pp. 35-42, 1992. (*)
[Blinn16] Blinn, J., Chapter 16: Compositing - Theory,
IEEE Computer Graphics and Applications, Sep 1994. (*)
reprinted from Jim Blinn's Corner: Dirty Pixels. (*)
[Blinn17] Blinn, J., Chapter 17: Compositing - Practice,
IEEE Computer Graphics and Applications, Nov 1994. (*)
reprinted from Jim Blinn's Corner: Dirty Pixels. (*)
[FvD] Foley, van Dam, Feiner, and Hughes,
Computer Graphics: Principles and Practice,
second edition in C, Addison-Wesley.
Click here for errata
[Haeberli] Haeberli, P., Paint by numbers,
Computer Graphics (Proc. SIGGRAPH), 24:4, pp. 207-208, 1990. (*)
[Haeberli-Akeley] Haeberli, P., Akeley, K.,
The Accumulation Buffer: Hardware Support for High-Quality Rendering,
Computer Graphics (Proc. SIGGRAPH), 24:4, pp. 309-318, 1990.
[Heckbert] Heckbert, P., A Survey of Texture Mapping, (PDF of text, PDF of figures)
IEEE Computer Graphics, 6:11, pp. 56-67, 1986. (*)
[MH] Möller and Haines,
Real-Time Rendering,
second edition, A K Peters, 2002.
[GL] Shreiner, Woo, Neider, and Davis,
OpenGL Programming Guide
fourrth edition, Addison-Wesley.