Texture Mapping
•
Coordinate systems
–
[u,v,q] => [x
o
, y
o
z
o
, w
o
] => [x
w
, y
w
z
w
, w
w
]
=> [x, y, w]
–
Assuming all transforms are linear, then
–
[A][u, v, q]’ = [x, y, w]