Lighting
•Lambertian (diffuse) surfaces
–Radiant intensity has cosine fall off with respect to angle
–Radiance is constant with respect to angle
–Reason: the projected unit area ALSO gets smaller as a cosine fall off!
–Fatt x I x Kd x (N • L)
– 
N
V
I µ length = cos(t)
Radiance intensity: intensity/solid angle
N
V